5/20/2005

 

Nintendo's Gaming Revolution

Nintendo Reawakens the Past to Revolutionize the Future of Videogaming...
Nintendo is up on its game in the console wars, unveiling its next generation machine a day before the 2005 E3 show in Los Angeles. Promising not only stunning graphics with all the trappings of wireless controllers, interactivity with the DS handheld, and internet gaming through broadband and Wi-Fi, Nintendo's "Revolution" also unlocks the company's prized videogame library with a shocking backwards compatibility move. Though the XBox 360 and the PS3 offer backwards compatibility to their most recent hardware, Nintendo, being the most seasoned of the console kings, has upped the ante by allowing gamers to not only play GameCube games on the Revolution, but also download and run games from the original NES, SNES, and Nintendo 64 consoles for a full revolution of gaming from past to present.
"We exist for the love of the game..." - Reggie Fils-Aime, Nintendo of America's executive VP of sales & marketing,
At their E3 media briefing, Nintendo showcased creativity as opposed to hardware specs. "Electroplankton" and "Nintendogs" for the DS offers new types of entertainment for people who are curious about videogames but may not find it easy to jump into the entertainment experience. Bolstering the promises of Nintendo heads to continue on the path of creating games that are "the best in innovation", "Electroplankton" proved there is a lot in store for gamers. This DS title puts you in control of little water creatures that interact with each other and make sounds and music. To demonstrate how wildly fun this unique game can be, "Electroplankton" arrived in the hands of renowned DJ David Hollands and he became hooked. Showing off, Hollands showed up at the briefing and performed a new song using the "Electroplankton" game.
Nintendo showed that they will continue to stick with popular franchises and ideas, such as the Mario Brothers cast showing up in comical sports titles, and focus on the experience of video games as opposed to broadening their reach to canvass video, chat, and music experiences the Xbox 360 and PS3 are pushing, which primarily have been associated with PCs. The only multimedia announcement made beyond a major move into the on-line gaming world for the Revolution is the availability of a DVD attachment to play movies.

NINTENDO'S COMPACT CONSOLE WILL TURN THE WORLD OF GAMING ON ITS SIDE
May 2005
New System will be Forward-Thinking, Yet Backward Compatible

LOS ANGELES, May 17, 2005 – Each generation of video game consoles builds on the past to set new standards for the future. As the company with the strongest heritage of innovation, Nintendo redefines expectations for all next-gen systems by employing a wide-ranging strategy to attract more kinds of gamers to more kinds of games. When Nintendo's new console, code-named Revolution, arrives in 2006, everyone will discover the meaning of All-Access Gaming.
"We will show the world what a next-gen system can be. Revolution marries the strongest heritage of innovation to the future of gaming," says Nintendo President Satoru Iwata. "With backward compatibility and the 'virtual console' concept, the stylish, compact body provides maximum gaming power. It will not only take home entertainment into another dimension by expanding the definition of video games, but it also will give you access to the great history of gaming."
Some of the system features that wowed the crowd at the Electronics Entertainment Expo (E3) in Los Angeles include:
The cool look: The new console boasts high-quality materials and a smart, compact design, approximately the size of three standard DVD cases stacked together. A variety of prototype colors are being showcased during E3. It will come with a silver stand that makes the system a welcome, artistic component of any multimedia setup, whether it's displayed vertically or horizontally.
Backward compatibility: The new console plays all games from the current Nintendo GameCube™ generation. But there's more…
The secret weapon: The console also will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo® 64, the Super Nintendo Entertainment System® (SNES) and even the Nintendo Entertainment System® (NES).
Easy expansion: A bay for an SD memory card will let players expand the internal flash memory.
Two disc formats, one slot: Instead of a tray, a single, innovative, self-loading media bay will play both 12-centimeter optical discs used for the new system as well as Nintendo GameCube discs. Owners will have the option of equipping a small, self-contained attachment to play movies and other DVD content.
The specs: The system boasts 512 megabytes of internal flash memory, wireless controllers, two USB 2.0 ports and built-in Wi-Fi access. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment. Revolution's technological heart, a processing chip developed with IBM and code-named "Broadway," and a graphics chip set from ATI code-named "Hollywood," will deliver game experiences not previously possible.
The stars: Introduction of a number of new franchise properties will add to the world's richest stable of stars, including Mario, Zelda, Super Smash Bros., Donkey Kong and Metroid.
Wireless freedom: A number of Wi-Fi-enabled launch titles are in development that will employ Nintendo's newly announced wireless gaming service, Nintendo® Wi-Fi Connection. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment.
Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game "masterpieces" as well as indie games conceived by individual developers equipped with only a big idea."Our next console proves small in size but big on ideas," says Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "We're throwing open the doors of gaming to wider audiences, from casual players to hard-core gamers who live for the thrill of defeating an endless army of wireless opponents."
Nintendo's All-Access Gaming philosophy covers the spectrum. The next console fits anywhere. It brings together new games and old. It gives people worldwide access through wireless Wi-Fi connections. And it opens the world of video games – to everyone. Software for the new console will even attract people who don't consider themselves players. Adults, kids, men and women around the world will have access to the most popular video game characters, the best game franchises and the most engaging experiences yet developed – only with Nintendo.





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