4/20/2006

 

Video Games May Lead To Aches, Pains

Parents Should Set Limits For Children
POSTED: 10:19 am EDT April 18, 2006
It is not all fun and games when it comes to electronic entertainment for children.
Computer and video games may pose a future risk for some adult aches and pains, Local 4's Good Health reporter Kim Adams said.
Hand-held games and computers can be addictive, and experts warn that is not the only problem they are seeing in children who can't seem to put them down, Local 4 reported.
Doctors report a serious increase in over-use injuries in children and teenagers, such as arthritis, degenerative-joint disease, carpal-tunnel syndrome and trigger thumb, a condition affecting the movement of tendons, Local 4 reported.
Athletic trainers said that some of these inactive injuries are now affecting young athletes' ability to perform on the field or the courts.
Have children follow these tips for enjoying electronic games and computers safely:
Rest eyes every 15 minutes.
Stand up and move around every half-hour to hour.
Practice good posture, keeping back in a straight position. Don't tilt your head back or too far forward.
Keep feet on the floor.
Experts stress that parents should not be afraid to set limits.
"I would set a very real limit, a specific amount of time during the day or possibly on the weekend, for a specific amount of time so that they don't spend three, four, five, six hours a day," said pediatric orthopedist Dr. Robert Bruce.
Doctors said they are also seeing more of these inactive injuries in adults, especially those who can't keep their hands off their Blackberries.
With the warmer weather here, it may be time to get the family outside for some good old-fashioned fun, Local 4 reported.
For more information and tips to prevent injuries, click here.

 
Pinball Wizardry on The Gadget Show
RetroBlast! - Cleveland,OH,USAWhile trying to find an image for the previous article I spotted this little gem about pinball that may put you in a better mood after the horror of ...

 
New York MOMI Announces Game Exhibit, Baer Appearance
Gamasutra - San Francisco,CA,USAAccording to the museum, Interacting with the Screen "documents the earliest days of video, computer, and arcade games through artifacts, playable games, and ...

 

Let’s Talk About Sex (and Games)

Posted: 04/18/06 10:59pmBy Author: John Lin
The inaugural Sex in Video Games Conference will take place on June 8-9, 2006, at the Lodge at Union Square in San Francisco, California. The focus of the conference is on design, development, and technology of risqué video games, bringing together video game developers and adult industry professionals. The agenda features a keynote from Wired Sex Drive columnist Regina Lynn, a machinima art show (erotic art and movies derived from video games), as well as lectures and panel discussions with members of both industries. Kathee Brewer, editor of AVN Online, is also scheduled to speak. She will join Dr. P. Sandor Gardos of MyPleasure.com in a discussion, moderated by Jeb Havens, entitled "Integrating the Adult & Game Markets."Brewer, who has 11 years of adult industry experience, commented, "I'm honored to be invited to participate in the first Sex in Video Games Conference. There are some really exciting developments occurring on that front; I've been watching them with great interest for a couple of years now. Both gaming and adult entertainment are multi-billion dollar industries, and the nexus of the two of them is an exciting place to be."AVN Online is a trade journal for digital content in the adult entertainment industry. It is a part of the AVN Media Network, considered the leading independent authority in adult entertainment. Last week, AVN Online announced that it will be the Premier Media Sponsor for the Sex in Video Games Conference. With its participation, the company brings along publicity and exposure for the conference and its underlying theme of converging video games and adult content.

 

The Pinball Hall of Fame and Twin Galaxies Team up with Guiness Book of Records

Posted by: James McGovern

Now THIS is an aligning of the planets if I ever saw one. This April 28th and 30th, Tim Arnold's Pinball Hall of Fame will team up with Walter Day of Twin Galaxies and the Guiness Book of World records to host the 2006 Video Game & Pinball Masters Tournament. Check out the details in this press release from Twin Galaxies:
For the first time in its 52-year history, Guinness World Records(tm) will be publishing pinball scores.
As part of a partnership with the Twin Galaxies Intergalactic Scoreboard, the world authority on electronic gaming records, the Guinness World Records 2007(tm) Book will include a table of pinball high scores on ten different games, researched and verified by Walter Day of Twin Galaxies.
The Las Vegas Pinball Hall of Fame, opened in February, 2006 to commemorate the history of pinball, will be the official site of the event.
Organized by Tim Arnold and other members of the Las Vegas Pinball Collector's Club, the Pinball Hall of Fame enjoys a non-profit charter and is the world's only museum created solely to document the history of Pinball.
There is also a story today on 1Up.com about the fact that the scores will be posted in the Guiness Book of Records. They provide a list of the games that will be played as pinheads compete for a spot in the annals of the Guiness Book.

 

Some video games portray women as stupid, easy

Tiera Oliver Dixie Sun Lifestyles Editor
For the last 10 years in the media we’ve heard the phrase “sex sells” and it has proven to be true; sex sells cars, sex sells food, sex sells movies, and now sex sells video games.
For the last 10 years in the media we’ve heard the phrase “sex sells” and it has proven to be true; sex sells cars, sex sells food, sex sells movies, and now sex sells video games.One of the newest additions to the mature section of the video game aisle is “BMX XXX,” which has taken the extreme sport of BMX riding and added what else? Topless riders. This is actually only one of many, many sexually explicit video games that are available.Some believe video games with a mature theme are a new thing, but the fact is there have been mature video games that include nudity and strong sexual content since at least 1981. On-Line Systems released a game in ‘81 for the Apple II platform or DOS called “Soft-porn Adventure.” The game was actually a typing game where players had to type the noun or the verb to get their character to do different actions, leading to the ultimate goal of having the protagonist lose his virginity.This was only the beginning of a long road of explicit video games. Other titles that have been released over the years include “Bikini Karate Babes,” “Emmanuelle: A Game of Eroticism,” “Football Strip,” “Phantasmagoria: A Puzzle of Flesh,” and some more recent titles such as “Leisure Suit Larry: Magna Cum Laude,” “Playboy: The Mansion” and all of the “Grand Theft Auto” games. So the point of the games is really just to see naked women, or to get naked women to do whatever you want them to do.For instance, in the game “Leisure Suit Larry,” the point of the game is to help Larry, who’s a nerd, get lucky. Sexually explicit video games pose a lot of frightening possibilities. As with any adult-themed product there is always the issue of these games getting in the hands of the wrong people. However, I think as long as retailers are following the laws and not selling mature titles to those who shouldn’t be buying them, the consumer is keeping them out of the hands of children. Parents should also teach their children right from wrong, but there is a bigger problem to face.As a society we tend to use women to portray a certain image. Women in mature rated video games are for the most part portrayed as being tall, extremely thin, and having large breasts. But this isn’t even the real problem. The girls in these games are also portrayed as being stupid and easy. In “Leisure Suit Larry” the women just want to get drunk and have sex with Larry. But Larry must be careful not to get the women too drunk because then they will just pass out rather than have sex with him. These games promote the use of alcohol, promiscuity and the idea that women are all dumb, cheap and easy. Get a girl drunk and you can get her into bed; that’s what these games are telling teenage boys around the world. I am not what most would call a feminist; I don’t fight for equal rights and I truly do believe there are some things men can do that (most) women can’t do and I’m OK with that. But I don’t know how we, as a society, can sit back and let video games teach our children how the world should be.

 
Simple pleasures hold key to the console's future
Guardian Unlimited - UK... But the growth in popularity of casual games - puzzles and simple arcade games - over the past few years has been in stark contrast to the traditional market. ...

 

Paris Hilton to be in mobile video games

THE ASSOCIATED PRESS

NEW YORK -- Paris Hilton is taking her celebrity status to the very small screen. The hotel heiress/reality TV star has agreed to use her likeness in a series of mobile video games.
The deal between Paris Hilton Entertainment Inc. and Paris-based mobile game publisher Gameloft includes a game geared to teenagers scheduled for release this summer.
Gameloft would not give any details about what players would do but said the game is part of a category of simpler titles that includes puzzlers and card games.
"My phone has become an all-in-one entertainment device and mobile games are an integral part of that," Hilton said in a statement. "Mobile gaming is really hot right now and I'm excited to be part of this project."

 

Ad strategists target video games

By Jesse NoyesThursday, April 20, 2006 - Updated: 01:14 AM EST
Advertisers are getting into the game - the video game.
Increasingly big-name marketers are turning to game developers to woo consumers more interested in the game controller than the remote control.
“The fact is you aren’t able to reach consumers the same way you could 20 years ago, 10 years ago or maybe even five years ago,” said Jon Raj, vice president of advertising and emerging media platform for Visa USA.
Visa ingrained itself into Ubisoft’s PC title “CSI 3” by making the credit card company’s identity theft protection part of the game’s plot. “We didn’t just want to throw our billboard or put our Visa logo out there,” Raj said.
Visa isn’t the only brand getting into the virtual action. In-game advertising is expected to double to nearly $350 million by next year, and hit well over $700 million by 2010, according to a report released this week by research firm the Yankee Group.
Bay State game creators are already reporting an uptick in interest from marketers wanting to roll real- life ads into fantasy worlds.
“I’ve seen increased interest here and throughout the industry,” said Joe Brisbois, vice president of business development for Cambridge-based Harmonix Music Systems. Harmonix’s last offering “Guitar Hero” featured a variety of Gibson guitars.
“People don’t know how this is all going to pan out yet,” Brisbois said, adding the market will likely boom once customers can buy products without turning off the game. “Once people are able to jump from a game to a retail space online and back, that will be a powerful motivator,” he said.
With more ad dollars pouring into the industry some smaller players are hopeful they’ll see some of the cash.
Even smaller developers producing addictive games will share in the wealth, said Michael Gesner, president of Dragonfly Game Design in Westboro.
Companies crafting cell phone games are also expected to see a boom in marketing revenue. Spikes in advertising through online, console and PC games will translate into the mobile world as well, said Matthew Bellows, general manager and vice president of Floodgate Entertainment, which makes games for mobile phones.

 
MIdway Arcade Treasures - Exte
VideoGames.co.nz - Auckland,New Zealand... It’s the intangible element to arcade games that allowed a camaraderie that is missing and ultimately the games don’t feel the same. ...

 

Students play video games all day long­—and so can you

Games and Miscellaneous Entertainment to hold Game Fest for video games, board games, RPGs Sunday
by Lindsey PetrossiStaff Writer
April 20, 2006Calling all gamers! The Games and Miscellaneous Entertainment organization will hold its annual Game Fest from 10 a.m. to 5 p.m. Sunday, April 23. The event will be held in the UC and is free to anyone who wishes to attend. The Game Fest will be held in the UC Pine Log Room, the Tejas Room and the Stone Fort Room. Each of the rooms is specified for a certain type of game.One room will be set aside for televisions and video games. From original Nintendos to current consoles, such as the X-Box, students will be able to play both old and new games. Another room will be Role Playing Games, also known, as RPGs like an example of a RPG would be Dungeons and Dragons. The final room will be set aside for board games, such as Risk and Twister.Amy Reeves, vice president of the organization and Houston sophomore, said this event is a great way for students to expand their connections by meeting new people.“Basically this organization is just a bunch of people willing to make new friends all the time,” she said. “We just want to have fun and meet people.”Reeves says she encourages the student body to come and participate in the plethora of games provided by the organization. “We have everything,” she said. “And anyone can play whatever is available.”The Games and Miscellaneous Entertainment organization holds its meetings at 6:30 p.m. on Thursdays in the Caddo Room on the second floor of the UC.For more information on the Games and Miscellaneous Entertainment organization or the Game Fest visit the Web site www.sfagame.org

4/17/2006

 

NO QUARTERS NEEDED

No quarters are needed at the third annual Rocky Mountain Pinball Showdown, next weekend at the Jefferson County Fairgrounds in Golden. Fans can play pinball for 31 hours in one of the largest public collections of over 100 pinball machines and video games set on free play. Pinball collectors, hobbyists, and some of the best players in the world will participate in a pinball tournament.
Admission prices and times for the weekend tourney at

 
And now for another study: Video games corrupt youth
Lowell Sun - Lowell,MA,USAThe latest comes from a doctor in California and a professor in Pittsburgh, who propose violent video games may lead to drinking alcohol, smoking pot and ...

 
A new study reveals that children who play video games are better ...
Calcutta Telegraph - Calcutta,India... skills into adulthood and refine them.” Visual spatial skills and reaction to sudden stimuli can be vastly improved by playing video games,” he says. ...

 
Video Games More Vulgar Than Label Reveals
Harvard Crimson - Cambridge,MA,USAVideo games rated “M” for mature audiences contain sexual content, drug references, and strong language not labeled on the box, according to a recent study ...

 

Be the Next PAC-MAN Champion;

Namco Networks to Host E3 PAC-MAN Tournament
SAN JOSE, Calif. --(Business Wire)-- April 17, 2006 -- Think you've got what it takes to be the PAC-MAN champion? Namco Networks, a leading publisher and developer of wireless games and content, is hosting a series of PAC-MAN tournaments at the Electronic Entertainment Expo (E3) in Los Angeles, Calif., May 10-12.


Daily tournaments consisting of two rounds -- a qualifying round and a final challenge -- will give players the opportunity to battle against other PAC-MAN fans for prizes and bragging rights. During the daily qualifying rounds, contestants will compete on mobile phones to see who can earn the highest PAC-MAN score. There will be three qualifying rounds daily, which are open to all who want to enter. The day's six highest scores (as displayed on the tournament's leader board) will qualify contestants for the daily final challenge. Taking it back to the arcade era, final challenge contestants will face a "sudden death" playoff on a classic PAC-MAN arcade machine. With just one life, challengers must score as many points as possible. All of the final challenge contestants will receive prizes delivered by PAC-MAN himself. Along with a "PAC-MAN Champion" t-shirt, the daily winner will receive a gift basket of PAC-MAN toys, shirts, and other products available exclusively from ClubNamco.com, Namco Networks' new retail site. "Namco Networks is eager to give PAC-MAN fans a chance to show off their dot-chompin' skills," said Scott Rubin, Vice President of Sales and Marketing for Namco Networks. "This is a great opportunity for PAC-MAN fans to play the mobile and arcade games side by side. Arcade fans are often surprised to find the mobile versions almost identical to playing the original arcade game." Each day, contestants can enter the tournament at the Namco Networks booth (#600, South Hall). The qualifying rounds begin at 11:00 a.m., 12:00 p.m. and 2:00 p.m. The daily final challenge will be at 3:00 p.m. About Namco Networks Established January 1, 2006, Namco Networks America Inc. is a subsidiary of Namco Bandai Holdings (USA) Inc., a Tokyo-based world leader in the high-tech entertainment industry. Namco uses cutting-edge technology to provide fun, quality entertainment to mobile consumers throughout the Americas. For more information about Namco mobile games, please visit: www.namcogames.com.

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